Creating Augmented and Virtual Realities : Theory and Practice for Next-Generation Spatial Computing
Mohan, Vasanth, Pangilinan, Erin, Lukas, Steve
Language: English
Published by O'Reilly Media, Incorporated, 2019
- Softcover
- Used

Seller: Better World Books Ltd, Dunfermline, United KingdomBetter World Books Ltd
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Condition: Used - Very good
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Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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- Title
- Creating Augmented and Virtual Realities : Theory and Practice for Next-Generation Spatial Computing
- Author
- Mohan, Vasanth, Pangilinan, Erin, Lukas, Steve
- Publisher
- O'Reilly Media, Incorporated
- Publication year
- 2019
- Condition
- Very Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1492044199
- ISBN 13
- 9781492044192
- Item weight
- 1.773 pounds
- Dimensions
- N/A
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills.
Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing.
In three parts, this book covers:
- Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art
- Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays
- Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications
"Synopsis" may belong to another edition of this title.
About the Author
Steve Lukas has been exploring the landscape of spatial computing in various roles from software design to venture capital & development relations with companies such as Qualcomm Ventures and Magic Leap. As a co-founder of Across Realities, he focused on advancing the XR industry by enabling shared digital realities spanning all platforms.
Vasanth Mohan, Founder, FusedVR, VR Developer Nanodegree Course Developer
"About the title" may belong to another edition of this title.
Better World Books Ltd
Dunfermline, United Kingdom
AbeBooks seller since October 13, 2008
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