Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games
Language: English
Published by Routledge, 2011
- Softcover
- Used

Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
AbeBooks seller since March 23, 2026
Condition: Used - Fair
US$ 8.60
Quantity: 1 available
Add to basketItem description from seller
Creating Games with Unity and Maya 2nd edition provides you with an end-to-end solution for Unity game development with Maya. This book takes you step-by-step through the process of developing an entire game from scratch--including coding, art, production and deployment. This accessible guide provides a -non-programmer- entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first-and-their person interactions. Also included is access to a powerful website, www.creating3dgames.com with completed tutorial files and all source code from the book.
Seller Inventory # CIN0240818814A
- Title
- Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games
- Author
- Adam Watkins
- Publisher
- Routledge
- Publication year
- 2011
- Condition
- Fair
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0240818814
- ISBN 13
- 9780240818818
Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there.
Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find.
Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment.
This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.
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World of Books Inc
Montgomery, IL, U.S.A.
AbeBooks seller since March 23, 2026
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