Creative Clustering and the Video Games Industry
Language: English
Published by Routledge, 2026
- Hardcover
- New

Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
AbeBooks seller since October 9, 2009
Condition: New
US$ 381.06
Quantity: Over 20 available
Add to basketItem description from seller
2026. 1st Edition. hardcover. . . . . . Books ship from the US and Ireland.
Seller Inventory # V9781041134770
- Title
- Creative Clustering and the Video Games Industry
- Publisher
- Routledge
- Publication year
- 2026
- Condition
- New
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 1041134770
- ISBN 13
- 9781041134770
This book explores game production across regional, national and global contexts. Notably, the widespread adoption of remote working practices in the video games sector challenged the entrenched idea of place-based industry clusters.
The theme of “clustering” as a process enables analysis across scales, placing local games industries in the context of global forces and wider creative industries at a time of significant dynamism and change. Focusing on the idea of the video game production cluster, this book draws upon academic research, across creative industries and innovation clusters in multiple regional and national contexts, to explore the contribution of multidisciplinary, cultural influence, diversity and cluster infrastructure to business success. Through 17 scholarly chapters and three expert interviews, Creative Clustering and the Video Games Industry highlights the crucial interactions between universities, creative research and development, and cross-sector innovation in driving the future of the games industry.
This essential collection will establish current knowledge and methods for understanding video game creative clusters in context.
"Synopsis" may belong to another edition of this title.
About the Author
Darshana Jayemanne is Reader in Digital Cultures at Abertay University. His research explores digital media, game studies, and internet cultures, with research in projects such as InGAME, CoSTAR and GAME-ER.
Gregor White is Professor of Applied Creativity at Abertay University and a leader in digital interactive entertainment research. He has led major initiatives including InGAME and CoSTAR, securing significant investment for Dundee’s creative economy and advancing industry–academic collaboration.
"About the title" may belong to another edition of this title.
Kennys Bookstore
Olney, MD, U.S.A.
AbeBooks seller since October 9, 2009
Shipping rates within U.S.A.
| Item | 14 to 20 business days | 13 to 14 business days |
|---|---|---|
| First item | US$ 10.50 | US$ 21.00 |
Payment methods
Store description
We carry a comprehensive range of out of print and rare books.
Specialty
Revolution, War, Peace, Irish StudiesSeller's business information
Kennys Bookshop and Art Galleries (Holdings) Limited
Liosbán Retail Park, Tuam Road
Galway, Ireland H91 N5P8
Terms of sale
We guarantee the condition of every book as it's described on the Abebooks websites.
If you're dissatisfied with your purchase (Incorrect Book/Not as Described/Damaged) or if the order hasn't arrived, you're eligible for a refund within 30 days of the estimated delivery date.
For any queries please use the contact seller link or send an email to books@kennys.ie
Conor Kenny
Shipping terms
All books securely packaged. Some books ship from Ireland.