It is becoming increasingly necessary to systematically take into account human interaction and activity, and new technologies along with the completely renewed social and cultural environments that such digital environments and interfaces are calling for are now capable of delivering. Cross-Disciplinary Advances in Human Computer Interaction: User Modeling, Social Computing, and Adaptive Interfaces collects over 20 chapters covering the most recent in-depth issues within the field of human computer interaction (HCI). A necessary reference source for those in academia as well as the HCI industry, this book presents useful new approaches and methodologies for analysis, design, and evaluation.
Panayiotis Zaphiris is a senior lecturer at the Centre for Human-Computer Interaction Design, School of Informatics of City University London (UK). Before joining City University, he was a researcher at the Institute of Gerontology at Wayne State University (USA), where he also got his PhD in Human-Computer Interaction. He also holds an MSc in Systems Engineering and a BSc in Electrical Engineering from the University of Maryland. His research interests lie in human-computer interaction with an emphasis in inclusive design and social aspect of computing. He is also interested in internet-related research, such as Web usability, online communities, e-learning, computer aided leanguage learning (CALL) and social network analysis of online computer-mediated human-to-hman interactions. Panayiotis was the principal investigator of the JISC Information Visualisation Foundation Student an a co-investigator on the DRC Formal Investigation into Web Site Accessibility (managing the automatic testing of 1000 websites) and the JISC Usability Studies for JISC Services and Information Environment projects.
Chee Siang Ang is a research fellow in the Centre for Human-Computer Interaction (HCI) Design. He is interested in human interactions and social tendencies in the virtual world, particularly second life, from a sociological, psychological and HCI perspective. His main research interests include the psychology and sociology of computer games, virtual worlds or 3D computer-mediated communication (CMC), learning theories particularly in gaming, digital media such as interactive narrative and simulation.