Synopsis
Aimed at librarians, this guide lists 61 free social media tools, apps, and other resources, focusing on lesser-known tools and trending concepts successfully implemented by libraries, as well as ebooks, ebook collections and services, and ebook reading devices. Each entry describes the practical application and implementation of the resource in libraries and other work environments, the category, URL, origins and development, features, functionality, design, usability, suggestions for use by the library community, and fun facts. They relate to archiving and note-taking tools, augmented reality services and wearable technology, avatar creation services, barcode scanning and generator software, course management systems, digital libraries, DIY collaborative workspaces, self-publishing, cloud storage and hosting, crowdfunding, infographic creators, digital/online learning services, microblogging and instant messaging services, mobile apps, online reputation management services, photo and video sharing services, polling services, productivity tools, reference management services, social bookmarking services, makerspaces, massive open online courses (MOOCs), social news aggregators, social media management services, social networking services, video/global conferencing services, video sharing services, web and mobile reading apps, web/wiki hosting services, and visualization tools. Annotation ©2015 Ringgold, Inc., Portland, OR (protoview.com)
About the Author
Volume 2 of Peltier-Davis s popular guide presents 61 more free tech tools and shows how they can be successfully applied in libraries and information centers. Written for info pros who want to innovate, improve, and create new library services, Volume 2 combines real-world examples with practical insights and out-of-the-box thinking.
You ll discover an array of great web resources and mobile apps supporting the latest trends in cloud storage, crowdfunding, ebooks, makerspaces, MOOCs, news aggregation, self-publishing, social bookmarking, video conferencing, visualization, wearable technology, and more all tailored to the needs of libraries and the communities they serve.
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