Data Driven Game Development (Hardcover)
Language: English
Published by Taylor & Francis Ltd, London, 2026
- Hardcover
- New

Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
AbeBooks seller since June 22, 2007
Condition: New
US$ 191.99
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Add to basketItem description from seller
Hardcover. This book covers how data can be used to develop and improve video games from multiple aspects, based on the authors extensive experience working in the video game industry for over 16 years.This book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real-life scenarios. By the end of this book, readers will have a better understanding about gathering and analysing data, then presenting actionable insights that lead to a better game and a better player experience.This book will be ideal for any aspiring or existing games industry professional looking to understand how to use data to build better games. The book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real life scenarios. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…
Seller Inventory # 9781041230946
- Title
- Data Driven Game Development (Hardcover)
- Author
- Nicklaus Goh
- Publisher
- Taylor & Francis Ltd, London
- Publication year
- 2026
- Condition
- new
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 104123094X
- ISBN 13
- 9781041230946
This book covers how data can be used to develop and improve video games from multiple aspects, based on the author’s extensive experience working in the video game industry for over 16 years.
This book is a comprehensive tool for learning about data of various types, including analytics, research, and financial. It details a journey of building up from zero data maturity to full data maturity, covering both analytics and UX research departments, using case studies from real-life scenarios. By the end of this book, readers will have a better understanding about gathering and analysing data, then presenting actionable insights that lead to a better game and a better player experience.
This book will be ideal for any aspiring or existing games industry professional looking to understand how to use data to build better games.
"Synopsis" may belong to another edition of this title.
About the Author
Nicklaus Goh has been working with data in the video game industry for over 16 years at Creative Assembly, Sega, and King (Microsoft). He has contributed to dozens of video games, spanning genres like strategy, Match3, simulation, first-person shooters, horror, CCGs (collectible card games), MOBAs (multiplayer online battle arena), racing, and puzzle games. He helped build up an analytics department and then subsequently started and built up his own UX research department.
"About the title" may belong to another edition of this title.
AussieBookSeller
Truganina, VIC, Australia
AbeBooks seller since June 22, 2007
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