Debugging Game History: A Critical Lexicon (Game Histories)
Language: English
Published by MIT Press, 2024
Series: Book 2 of 9 - Game Histories
- Softcover
- Used

Seller: Bellwetherbooks, McKeesport, PA, U.S.A.Bellwetherbooks
AbeBooks seller since April 17, 2007
Condition: Used - Very good
US$ 25.15
Quantity: 1 available
Add to basketItem description from seller
Seller Inventory # mon0000052686
- Title
- Debugging Game History: A Critical Lexicon (Game Histories)
- Publisher
- MIT Press
- Publication year
- 2024
- Condition
- Very Good
- Binding
- paperback
- Language
- English
- ISBN 10
- 0262551101
- ISBN 13
- 9780262551106
- Series
- Book 2 of 9: Game Histories
Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.”
Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history.
Contributors
Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf
"Synopsis" may belong to another edition of this title.
About the Author
Raiford Guins is Professor of Culture and Technology at Stony Brook University and the author of Game After: A Cultural Study of Video Game Afterlife (MIT Press).
"About the title" may belong to another edition of this title.
Bellwetherbooks
McKeesport, PA, U.S.A.
AbeBooks seller since April 17, 2007
Shipping rates within U.S.A.
| Item | 2 to 6 business days | 1 to 3 business days |
|---|---|---|
| First item | US$ 3.95 | US$ 7.99 |
Payment methods
Specialty
all categories, Publisher returnsSeller's business information
Marhoefer Roberts LLC
525 Academy Ave
Sewickley, PA U.S.A. 15143
Terms of sale
Payment through Abe Books only.
Legal Entity: US Registered S.Corp
Marhoefer Roberts
dba Bellwetherbooks
3200 Walnut St
McKeesport, PA USA
Contact: Michael Como sales@bellwetherbooks.net
Shipping terms
Shipping costs are based on books weighing 2.2 LB, or 1 KG. If your book order is heavy or oversized, we may contact you to let you know extra shipping is required.