On the Design of Game-Playing Agents (Synthesis Lectures on Games and Computational Intelligence)
Language: English
Published by Morgan & Claypool Publishers, 2017
- Softcover
- New

Condition: New
US$ 58.03
Quantity: 1 available
Add to basketItem description from seller
8vo (23.5 cm), XIII, 172 pp. Laminated wrappers. Synopsis: Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artifical intelligences. Evolved agents also permit us to explore the strategy space of mathematical games like Prisoner's Dilemma and Rock-Paper-Scissors. This book summarizes, explores, and extends recent work showing that there are many unsuspected factors that must be controlled in order to create a plausible or useful set of agents for modeling cooperation and conflict, deal making, or other social behaviors. The book also provides a proposal for an agent training protocol that is intended as a step toward being able to train humaniform agents-in other words, agents that plausibly model human behavior.
Seller Inventory # 008465
- Title
- On the Design of Game-Playing Agents (Synthesis Lectures on Games and Computational Intelligence)
- Author
- Kim, Eun-Youn; Ashlock, Daniel
- Publisher
- Morgan & Claypool Publishers
- Publication year
- 2017
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1681731622
- ISBN 13
- 9781681731629
- Seller catalogs
- Computer science, Science
Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artificial intelligences. Evolved agents also permit us to explore the strategy space of mathematical games like Prisoner's Dilemma and Rock-Paper-Scissors.
This book summarizes, explores, and extends recent work showing that there are many unsuspected factors that must be controlled in order to create a plausible or useful set of agents for modeling cooperation and conflict, deal making, or other social behaviors. The book also provides a proposal for an agent training protocol that is intended as a step toward being able to train humaniform agentsin other words, agents that plausibly model human behavior.
"Synopsis" may belong to another edition of this title.
About the Author
Dr. Eun-Youn Kim is a mathematician with a background in graph theory and evolutionary game theory, having worked extensively on the issue of representation in the design of gameplaying agents. Dr. Kim received her Ph.D. in mathematics from Iowa State University. She has been employed at the National Institute of Mathematical Sciences and the Korea Institute of Bioscience and Biotechnology in Korea.
Dr. Kim's research interests include broad interests in evolutionary computation applied to game playing and network modeling in biological systems. She is a member of the IEEE Computational Intelligence Societies technical committee on games and has helped organize international games conferences.
Dr. Kim is currently employed by the department of basic science in Hanbat National University in South Korea.
"About the title" may belong to another edition of this title.
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