Design Patterns in C# 15 (Paperback)
Language: English
Published by Independently Published, 2026
- Softcover
- New

Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
AbeBooks seller since October 12, 2005
Condition: New
US$ 35.19
Quantity: 1 available
Add to basketItem description from seller
Paperback. Write C# software that is easier to extend, test, and maintain-without adding patterns your application does not need.Knowing a pattern's name is not the same as knowing when to use it. Mastering Design Patterns: Practical architecture with C# 14 and .NET 10 connects the classic patterns to the decisions developers face as requirements change: how to create objects, separate responsibilities, manage behavior, and preserve clear contracts.Across 29 chapters, you will explore all 23 Gang of Four design patterns, plus Object Pool. C# implementations, application examples, diagrams with Mermaid source, practical exercises, and tradeoff discussions help you understand both the structure of a pattern and the problem it is meant to solve.Inside, you will learn to: Apply object-oriented and SOLID principles to define clearer responsibilities and more useful abstractions.Choose among creational, structural, and behavioral patterns instead of treating every design problem alike.Follow a recurring fictional commerce application through checkout, pricing, export, and fulfillment scenarios.Evaluate lifetimes, mutable state, ownership, and failure cases before adapting an example.Connect patterns with generics, LINQ, concurrency, thread safety, and reflection.Bring several patterns together in an integrated checkout workshop.Recognize when a constructor, a delegate, or a small switch is simpler than another abstraction.Who this book is forDevelopers who already understand basic C# methods, collections, and control flow and want to strengthen their software-design skills. The opening chapters refresh the object-oriented foundations needed for the examples; this is not a first introduction to programming.The examples distinguish teaching implementations from production infrastructure, making their limits part of the lesson rather than hiding them.Go beyond memorizing a catalog. Learn to choose, implement, and question design patterns with confidence. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…
Seller Inventory # 9798173479310
- Title
- Design Patterns in C# 15 (Paperback)
- Author
- Joydip Kanjilal
- Publisher
- Independently Published
- Publication year
- 2026
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 13
- 9798173479310
Write C# software that is easier to extend, test, and maintain—without adding patterns your application does not need.
Knowing a pattern's name is not the same as knowing when to use it. Mastering Design Patterns: Practical architecture with C# 14 and .NET 10 connects the classic patterns to the decisions developers face as requirements change: how to create objects, separate responsibilities, manage behavior, and preserve clear contracts.
Across 29 chapters, you will explore all 23 Gang of Four design patterns, plus Object Pool. C# implementations, application examples, diagrams with Mermaid source, practical exercises, and tradeoff discussions help you understand both the structure of a pattern and the problem it is meant to solve.
Inside, you will learn to:
- Apply object-oriented and SOLID principles to define clearer responsibilities and more useful abstractions.
- Choose among creational, structural, and behavioral patterns instead of treating every design problem alike.
- Follow a recurring fictional commerce application through checkout, pricing, export, and fulfillment scenarios.
- Evaluate lifetimes, mutable state, ownership, and failure cases before adapting an example.
- Connect patterns with generics, LINQ, concurrency, thread safety, and reflection.
- Bring several patterns together in an integrated checkout workshop.
- Recognize when a constructor, a delegate, or a small switch is simpler than another abstraction.
Who this book is for
Developers who already understand basic C# methods, collections, and control flow and want to strengthen their software-design skills. The opening chapters refresh the object-oriented foundations needed for the examples; this is not a first introduction to programming.
The examples distinguish teaching implementations from production infrastructure, making their limits part of the lesson rather than hiding them.
Go beyond memorizing a catalog. Learn to choose, implement, and question design patterns with confidence.
"Synopsis" may belong to another edition of this title.
Grand Eagle Retail
Bensenville, IL, U.S.A.
AbeBooks seller since October 12, 2005
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