Designing 2D Games with Pygame and Python
C. Kent, Armando
Sold by PBShop.store US, Wood Dale, IL, U.S.A.
AbeBooks Seller since April 7, 2005
New - Soft cover
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Add to basketSold by PBShop.store US, Wood Dale, IL, U.S.A.
AbeBooks Seller since April 7, 2005
Condition: New
Quantity: Over 20 available
Add to basketNew Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller Inventory # L0-9798195321185
Build games that actually hold up, or keep restarting every time your code breaks?
Most Pygame tutorials show you how to make something run. Very few show you how to make it last. This book focuses on what’s missing: structure, stability, and systems that scale as your game grows.
Designing 2D Games with Pygame and Python is built around one core idea, real games are systems, not scripts. If you’ve ever followed a tutorial and ended up with messy code you couldn’t extend, this book fixes that problem by teaching you how to build clean, reusable, and production-ready game architecture using Python.
Inside, you won’t just learn features, you’ll build working systems step by step:
By the end, you’ll have built both an arcade-style game and a scalable platformer system, along with a reusable framework you can apply to your own ideas.
This is not a theory. It is practical, system-focused development designed for learners, indie developers, and anyone serious about creating 2D games that don’t fall apart as they grow.
If you want more than just “working code”, if you want control, clarity, and the ability to build games independently, this is where you start.
Get your copy now and build games that actually scale.
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