Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More
Language: English
Published by North Light Books, 2016
- Softcover
- New

Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
AbeBooks seller since October 9, 2009
Condition: New
US$ 39.80
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Add to basketItem description from seller
All You Need Is a Pencil, Paper and Your Imagination! Num Pages: 192 pages, illustrations. BIC Classification: AFF; AGZ; AKLC. Category: (G) General (US: Trade). Dimension: 208 x 254 x 14. Weight in Grams: 668. . 2016. Paperback. . . . . Books ship from the US and Ireland.
Seller Inventory # V9781440344091
- Title
- Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More
- Author
- Marc Taro Holmes
- Publisher
- North Light Books
- Publication year
- 2016
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1440344094
- ISBN 13
- 9781440344091
Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination.
The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine.
Unlock the Secrets to Character and Creature Design
• Follow the creature design process from start to finish: 35 projects are divided into 4 challenge levels, ranging from brainstorming and drawing character blueprints to completing market-ready illustrations. As the levels advance, the projects become more complex.
• Learn to solve design problems: Every project introduces you to an open-ended fictional assignment inspired by industry experience. Each project has a list of minimum deliverables--the basics to get to the next stage--plus bonus goals. You receive virtual merit badges for each achievement you complete.
• Think like a pro: Over the 155 possible artistic achievements, you'll be asked to find a solution to every type of conceptual problem you might encounter as a professional creature or character designer.
• Build your portfolio: Work toward creating an outstanding portfolio. Improve your skills and push yourself to create a fine-tuned presentation that could get you your eventual dream job.
"This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes
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Kennys Bookstore
Olney, MD, U.S.A.
AbeBooks seller since October 9, 2009
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