Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter)
Language: English
Published by New Riders, 2009
- Softcover
- Used

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[ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: second ] [ Water Damage: SLIGHT, doesn't affect use ] Publisher: New Riders Press Pub Date: 8/24/2009 Binding: Paperback Pages: 264 second edition.
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- Title
- Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter)
- Author
- Dan Saffer
- Publisher
- New Riders
- Publication year
- 2009
- Condition
- Fair
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 0321643399
- ISBN 13
- 9780321643391
- Edition
- 2nd Edition
- Series
- Book 28 of 141: Voices That Matter
― Jared Spool, CEO of User Interface Engineering
Interaction design is all around us. If you’ve ever wondered why your mobile phone looks pretty but doesn’t work well, you’ve confronted bad interaction design. But if you’ve ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you’ve encountered good interaction design: products that work as well as they look.
Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products’ aesthetics lies the practice that figures out how to make our products useful, usable, and desirable.
This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you
- learn to create a design strategy that differentiates your product from the competition
- use design research to uncover people’s behaviors, motivations, and goals in order to design for them
- employ brainstorming best practices to create innovativenew products and solutions
- understand the process and methods used to define product behavior
"Synopsis" may belong to another edition of this title.
About the Author
Dan Saffer (San Francisco) is a founder and principal of Kicker Studio, a San
Francisco-based design consultancy for consumer electronics, appliances,
devices, and interactive environments, specializing in touchscreens and
interactive gestures. In his "spare" time, he curates a site called No Ideas But In
Things that collects physical interfaces for design inspiration. He also oversees
a wiki for the collection of new interaction paradigms called Interactive
Gestures.
"About the title" may belong to another edition of this title.
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