Developing Games in Java
Brackeen, David
From ThriftBooks-Dallas, Dallas, TX, U.S.A.
Seller rating 5 out of 5 stars
AbeBooks Seller since July 2, 2009
Used - Soft cover
Quantity: 1 available
Add to basketFrom ThriftBooks-Dallas, Dallas, TX, U.S.A.
Seller rating 5 out of 5 stars
AbeBooks Seller since July 2, 2009
Quantity: 1 available
Add to basketAbout this Item
May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 3.66. Seller Inventory # G1592730051I4N00
Bibliographic Details
Title: Developing Games in Java
Publisher: New Riders Publishing
Publication Date: 2003
Binding: Paperback
Condition: Very Good
Dust Jacket Condition: No Jacket
About this title
If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.
But I try to keep the blatant lies out of this book. Instead, Developing Games in Java is filled with tons of useful game programming information. And not just because New Riders chained me to my desk - mostly because people wouldn't stop bothering me until I told them everything I know. Which is a good thing, because I tend to forget everything I know, but now that I've written it down, I can re-learn stuff I've forgotten. If it's too confusing, you can always wait for "Developing Games in Java: The Movie" coming in 2004.
"About this title" may belong to another edition of this title.
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