Visualizing heart dynamics in three dimensions with real-time interaction
This book documents how a complex three‑dimensional heart simulation called HEART3D was made visible on the Evans & Sutherland PS 340 graphics system. It explains why a dynamic, three‑dimensional display is essential for understanding fluid flow and fiber movement inside a beating heart.
Two practical sections show how the display tools were built to analyze the simulation and to present results to others. The work covers data structures for frames, fibers, fluid markers, and velocity and pressure fields, plus how these data are loaded, animated, and interacted with on screen.
- Learn how frames organize experimental data for animation and how the display can show motion through time
- See how fibers and fluid markers are represented and rendered in both vector and raster modes
- Understand how user interaction works, including rotation, translation, scaling, and animation speed
- Explore the challenges of stereo viewing, lighting, and making smooth surfaces from polygonal models
Ideal for readers interested in practical graphics programming, real‑time visualization, and the presentation of complex simulations to a broader audience.