Danaher is a veteran of producing three-dimensional computer artwork and animations and writing for computer and creative publications. He breaks down the process of creating three-dimensional graphics into its elements: techniques, jargon, and tools. He writes primarily for graphic designers with experience in two dimensions. He does not provide a bibliography. Annotation c. Book News, Inc., Portland, OR (booknews.com)
Rather than focus on one piece of 3-D creation software, Danaher briefly describes major packages and their strengths. He then devotes the bulk of the book to outlining 3-D concepts, creation, and terminology, concluding with a discussion of 3-D on the web and a showcase of real-world usage. This clear overview provides aspiring 3-D artists with a solid foundation that can then inform work with specific design software. An essential (and affordable) reference for public and academic libraries.
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