Synopsis
Digital Culture & Society is a refereed international journal that fosters discussion about the ways in which digital technologies, platforms, and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiries into digital media theory and provides a publication environment for interdisciplinary research approaches, contemporary theory developments, and methodological innovation.
The third issue, "Politics of Big Data," edited by Mark Coté, Paolo Gerbaudo, and Jennifer Pybus, critically examines the political and economic dimensions of Big Data and thus details its contestation. The contributions focus on the materialities and processes which manifest Big Data and explore forms of value beyond the state and capital. These range from open data initiatives, social media metrics, machine learning algorithms, data visualization to data dashboards, critical data analysis, and new modes of data action research and practice.
About the Author
Ramón Reichert is the head of the post-graduate master's course in data studies at the Danube University Krems, Austria.
Annika Richterich is an assistant professor in digital culture at Maastricht University, the Netherlands.
Pablo Abend is a postdoctoral reseacher in the project "Modding and Editor-Games. Participatory Practices in Mediatized Worlds" in the DFG Priority Program Mediatized Worlds (1505) at the Institute for Media Studies and Theater, University of Cologne, Germany.
Mathias Fuchs, an artist, musician, and media scholar, is senior fellow at the Institute of Advanced Study on Media Cultures of Computer Simulation at Leuphana University, Lüneburg, Germany. He is a pioneer in the field of game art and is a leading scholar in game studies.
Karin Wenz is assistant professor of media culture and director of studies of the MA in Media Culture at Maastricht University, the Netherlands.
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