Digital Game-Based Learning

Prensky, Marc

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ISBN 10: 1557788634 ISBN 13: 9781557788634
Published by Paragon House, 2007
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2007. Paragon House Ed. Paperback. . . . . . Seller Inventory # V9781557788634

  • 3.80 out of 5 stars
    71 ratings by Goodreads

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Synopsis:

Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.

About the Author: MARC PRENSKY is a speaker, writer, consultant, and designer in the critical areas of education and learning. He is the founder and CEO of Games2train and a pioneer in the field of game-based learning. He has been featured in the New York Times, The Wall Street Journal , and The Economist , has appeared on the BBC, CNN, MSNBC, and PBS, and was named one of the "top ten visionaries" by Training magazine.

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Title: Digital Game-Based Learning
Publisher: Paragon House
Publication Date: 2007
Binding: Soft cover
Condition: New

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Paperback. Condition: new. Paperback. Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever before. In order to truly benefit from the learning power and enthusiasm of this new workforce, education and training methods must adapt to the way people learn today, and in the future. "Digital Game-Based Learning" is a landmark volume that traces the shift from traditional learning techniques to digital and game-based learning methods. It demonstrates how learners have changed, how game-based learning actually works, its current and future applications, as well as looking at the role of educators and trainers in this new and exciting arena. Traces the shift from traditional learning techniques to digital and game-based learning methods. This volume demonstrates how learners have changed, how game-based learning actually works, its applications, as well as looking at the role of educators and trainers in this arena. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781557788634

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Paperback. Condition: new. Paperback. Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever before. In order to truly benefit from the learning power and enthusiasm of this new workforce, education and training methods must adapt to the way people learn today, and in the future. "Digital Game-Based Learning" is a landmark volume that traces the shift from traditional learning techniques to digital and game-based learning methods. It demonstrates how learners have changed, how game-based learning actually works, its current and future applications, as well as looking at the role of educators and trainers in this new and exciting arena. Traces the shift from traditional learning techniques to digital and game-based learning methods. This volume demonstrates how learners have changed, how game-based learning actually works, its applications, as well as looking at the role of educators and trainers in this arena. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Seller Inventory # 9781557788634

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