Digital Games and Language Learning: Theory, Development and Implementation (Advances in Digital Language Learning and Teaching)
Language: English
Published by Bloomsbury Academic 2022-10-20, 2022
Series: Book 10 of 11 - Advances in Digital Language Learning and Teaching
- Softcover
- New

Seller: Chiron Media, Wallingford, United KingdomChiron Media
5-star seller
AbeBooks seller since August 2, 2010
Softcover
Condition: New
US$ 44.81
US$ 20.98 shipping
Ships from United Kingdom to U.S.A.
Quantity: 1 available
Add to basketFree 30-day returns
Seller Inventory # 6666-HCE-9781350233171
- Title
- Digital Games and Language Learning: Theory, Development and Implementation (Advances in Digital Language Learning and Teaching)
- Author
- Mark Peterson
- Publisher
- Bloomsbury Academic 2022-10-20
- Publication year
- 2022
- Condition
- New
- Binding
- Paperback
- Language
- English
- ISBN 10
- 135023317X
- ISBN 13
- 9781350233171
- Series
- Book 10 of 11: Advances in Digital Language Learning and Teaching
Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.
"Synopsis" may belong to another edition of this title.
About the Author
Mark Peterson is Associate Professor of Linguistics at Kyoto University, Japan.
Michael Thomas is Professor of Education and Social Justice and Chair of the Centre for Educational Research (CERES) at Liverpool John Moores University, UK.
Kasumi Yamazaki is Associate Professor of Japanese at the University of Toledo, USA.
Mark Warschauer is a Professor in the Department of Education and the Department of Informatics at the University of California, Irvine, Director of UCI's Ph.D. in Education program, and founding director of UCI's Digital Learning Lab.
Michael Thomas is Professor of Education and Social Justice and Chair of the Centre for Educational Research (CERES) at Liverpool John Moores University, UK.
Kasumi Yamazaki is Associate Professor of Japanese at the University of Toledo, USA.
Mark Warschauer is a Professor in the Department of Education and the Department of Informatics at the University of California, Irvine, Director of UCI's Ph.D. in Education program, and founding director of UCI's Digital Learning Lab.
"About the title" may belong to another edition of this title.
Chiron Media
Wallingford, United Kingdom
5-star seller
AbeBooks seller since August 2, 2010
Shipping rates from United Kingdom to U.S.A.
| Item | 14 to 21 business days | 14 to 21 business days |
|---|---|---|
| First item | US$ 20.98 | US$ 20.98 |
Payment methods
Seller's business information
WRAP Ltd
Unit 4, 119 Loverock Rd
Reading, United Kingdom RG30 1DZ
Terms of sale
TBA
Shipping terms
Shipping costs are based on books weighing 2.2 LB, or 1 KG. If your book order is heavy or oversized, we may contact you to let you know extra shipping is required.