Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Language: English
Published by MIT Press, Cambridge, (2004), 2004
- Hardcover
- Used

Seller: Heartwood Books, A.B.A.A., Charlottesville, VA, U.S.A.Heartwood Books, A.B.A.A.
AbeBooks seller since January 12, 1999
Condition: Used - Fine
US$ 10.00
Quantity: 1 available
Add to basketItem description from seller
Fine, internally clean, solid hardback in a Near Fine dust jacket with a few stray ink marks on the spine. #.
Seller Inventory # 7863
- Title
- Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
- Author
- McCullough, Malcolm
- Publisher
- MIT Press, Cambridge, (2004)
- Publication year
- 2004
- Condition
- Fine
- Dust jacket
- Near Fine
- Binding
- Cloth
- Language
- English
- ISBN 10
- 0262134357
- ISBN 13
- 9780262134354
- Seller catalogs
- Art and Architecture, Science, Mathematics
A theory of place for interaction design.
Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation.
Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode.
Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, "Expectations," explores our technological predispositionsmany of which ("situated interactions") arise from our embodiment in architectural settings. Part II, "Technologies," discusses hardware, software, and applications, including embedded technology ("bashing the desktop"), and building technology genres around life situations. Part III, "Practices," argues for design as a liberal art, seeing interactivity as a culturalnot only technologicalchallenge and a practical notion of place as essential. Part IV, "Epilogue," acknowledges the epochal changes occurring today, and argues for the role of "digital ground" in the necessary adaptation.
"Synopsis" may belong to another edition of this title.
From the Inside Flap
"In *Digital Ground* Malcolm McCullough elegantly summarizes the past and present relations between architecture and computing, and constructs a solid foundation for future interaction between the two fields." --Casey Reas, Interaction Design Institute Ivrea
"This is one of the most thoughtful books in the emerging field of interaction design. It is well argued and solidly grounded in both the literature and experience of computing. McCullough provides a powerful explanation for why design -- and interaction design in particular -- is emerging as a liberal art of the twenty-first century. *Digital Ground* is important for the professional designer, the student of design, and the general public." --Richard Buchanan, Carnegie Mellon University
"Malcolm McCollough's book charts a significant, unexplored terrain confronting architects and society at large. Pervasive computing is embedded, networked, ubiquitous, and capable of not only sensing and processing, but acting as well. This new form of computing holds the potential to restructure physical space and our relation to it, and McCullough provides an articulate and readable introduction to this new world, both promising and troubling. *Digital Ground* is a solid, early contribution to what will quickly become an important field of study for architecture, planning, and urban design." --Dana Cuff, Professor of Architecture, University of California, Los Angeles
"About the title" may belong to another edition of this title.
Heartwood Books, A.B.A.A.
Charlottesville, VA, U.S.A.
Shipping rates within U.S.A.
| Item | 5 to 14 business days | 3 to 6 business days |
|---|---|---|
| First item | US$ 4.99 | US$ 12.00 |
Payment methods
Store description
A used and rare bookshop near the University of Virginia since 1975 now with general antiquarian books that might appeal to book collectors and serious scholars. Open only by appointment. Beginning January 1st, 2026 our former large used book shop now operates next door under the name Ginkgo Books.
Specialty
Literature, Scholarly, General, Americana, VirginianaAssociation member
Members of these associations are committed to maintaining the highest standards. They vouch for the authenticity of all items offered for sale. They provide expert and detailed descriptions, disclose all significant defects and/or restorations, provide clear and accurate pricing, and operate with fairness and honesty during the purchase experience.Seller's business information
Heartwood Books Inc
5 Elliewood Avenue
Charlottesville, VA U.S.A. 22903
Terms of sale
Virginia residents must add 5.3% sales tax.
Name:
Heartwood Books Inc
5 Elliewood Ave
Charlottesville, Va 22903
434-295-7083
Owner: Paul Collinge
Shipping terms
Orders usually ship within 1 business days. Shipping costs are based on the weight and size of the book. If your book order is heavy or oversized, we may contact you to let you know extra shipping is required.