Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality
Language: English
Published by A K Peters/CRC Press, 2015
- Hardcover
- Used

Seller: Reuseabook, Gloucester, GLOS, United KingdomReuseabook
AbeBooks seller since June 24, 2014
Condition: Used - Very good
US$ 10.28
Quantity: 1 available
Add to basketItem description from seller
Dispatched, from the UK, within 48 hours of ordering. Though second-hand, the book is still in very good shape. Minimal signs of usage may include very minor creasing on the cover or on the spine.
Seller Inventory # CHL7154394
- Title
- Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality
- Publisher
- A K Peters/CRC Press
- Publication year
- 2015
- Condition
- Used; Very Good
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 1482243814
- ISBN 13
- 9781482243819
Create Genuine Visual Realism in Computer Graphics
Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.
Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications
The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic object models (such as 3D meshes) to more domain-specific models (such as human shape and motion models). The book also discusses how techniques, including image- and video-based rendering, meet speed and realism requirements.
Overcome Challenges in Your Own Research Experiments
This book is both an accessible introduction to the emerging research of real-world visual computing and a practical guide that shows you how to start implementing frequently encountered methods.
"Synopsis" may belong to another edition of this title.
About the Author
Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt
"About the title" may belong to another edition of this title.
Reuseabook
Gloucester, GLOS, United Kingdom
AbeBooks seller since June 24, 2014
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