Artificial instructional methods now provide the learning community with exercise specific teaching skills and learning situations that strengthen educator instincts and intuition about best practices. Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education. An essential resource for teachers, educational technologists, and simulation developers, this book helps solve problems in teaching and learning through introduction of the potential and benefits of practice with digital simulations.
David Gibson is Project Co-director of simSchool, a classroom flight simulator for training teachers and the Director of the Global Challenge Award, a new competition and scholarship program for high school students that engages students in studying science, technology, engineering, and mathematics in order to solve global problems. He is currently involved in translating simSchool and articles into Korean. Dr. Gibson is also the founder and president of CURVESHIFT, an educational technology company that assists in the acquisition, implementation, and continuing design of games and simulations, e-portfolio systems, data-driven decision making tools, and emerging Semantic Web technologies.
Young Baek is a professor of Educational Technology at Korea National University of Education. He has been teaching since 1991. Previously, he worked at Korea Educational Development Institute. His research interests are on educational games, simulation, and mobile devices in education. He has presented several papers at SITE, NECC, AERA, and OECD Expert Meeting on gaming and simulations. Recently, he published two books on educational games and wrote several book chapters. Currently, he is doing a study on how to use games and simulations in formal education settings.