Dungeon Master's Guide: Core Rulebook II v. 3.5 (Dungeons & Dragons d20 System)
Language: English
Published by Wizards of the Coast (edition ), 2000
- Hardcover
- Used

Seller: BooksRun, Philadelphia, PA, U.S.A.BooksRun
AbeBooks seller since February 2, 2016
Condition: Used - Fair
US$ 33.88
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Add to basketItem description from seller
The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.
Seller Inventory # 0786928891-7-1
- Title
- Dungeon Master's Guide: Core Rulebook II v. 3.5 (Dungeons & Dragons d20 System)
- Author
- Wizards Team
- Publisher
- Wizards of the Coast (edition )
- Publication year
- 2000
- Condition
- Fair
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0786928891
- ISBN 13
- 9780786928897
The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.
"Synopsis" may belong to another edition of this title.
From the Publisher
The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.
"About the title" may belong to another edition of this title.
BooksRun
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