The Essential Guide to Creating Multiplayer Games with Godot 4.0 : Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

Language: English

Published by Packt Publishing, 2023

1803232617 / 9781803232614

  • Softcover
  • New
See all details

Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

5-star seller

AbeBooks seller since August 14, 2006

Softcover

Condition: New

US$ 91.31

US$ 39.80 shipping 
Ships from Germany to U.S.A.

Quantity: 1 available

Add to basket
Free 30-day returns

Item description from seller

nach der Bestellung gedruckt Neuware - Printed after ordering - Level up your Godot 4 networking skills with the only comprehensive multiplayer guide written by experienced game designer and developer, Henrique Campos, featuring dedicated servers and persistent worlds, illustrated with key images in colorKey Features: Ensure player synchronization and coexistence in a game world Mitigate latency in your multiplayer games to design a seamless shared experience Optimize and debug your games using profilers and monitors to visualize performance Purchase of the print or Kindle book includes a free PDF Elektronisches BuchBook Description:The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases.Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you'll go from making your first network handshake to optimizing online gameplay. You'll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game.This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you'll create shared world adventures and learn optimization techniques to allow more players to join your virtual world.By the end of this book, you'll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.What You Will Learn: Understand the fundamentals of networking and remote data exchange between computers Use the Godot game engine's built-in API to set up a network for players Master remote procedure calls and learn how to make function calls on objects remotely Enhance your GDScript proficiency to get the most out of this powerful language Explore industry-standard solutions for common online multiplayer challenges Improve your networking skills and discover how to turn single-player games into multiplayer experiencesWho this book is for:If you're involved in game development with Godot and want to add multiplayer capabilities to enrich the shared gaming experience, then this book is for you. You'll also find this book useful if you're a network engineer looking to gain hands-on experience with practical projects. To get the most out of this book, a prior understanding of the Godot Engine design philosophy, the GDScript programming language, the SceneTree structure, and how nodes work is essential.Table of Contents Setting up a server for multiplayer game Sending and receiving data Making a lobby to gather players together Creating an online chat Making an online quiz game Building an online checkers game Developing an online Pong Designing an online co-op platformer Creating a top-down adventure game Debugging and profiling the network Optimizing data requests Implementing prediction and interpolation Caching data to decrease bandwidth.…

Seller Inventory # 9781803232614

Title
The Essential Guide to Creating Multiplayer Games with Godot 4.0 : Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games
Author
Nathan Lovato
Publisher
Packt Publishing
Publication year
2023
Condition
Neu
Binding
Taschenbuch
Language
English
ISBN 10
1803232617
ISBN 13
9781803232614
Item weight
611 grams
Dimensions
235x191x18 mm

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

Shipping rates from Germany to U.S.A.

Item7 to 10 business days5 to 7 business days
First itemUS$ 39.80US$ 51.17
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.

Payment methods

  • Visa
  • Mastercard
  • American Express
  • Apple Pay
  • Google Pay
  • Bank Wire Transfer
  • Check
  • Paypal

Store description

Das Unternehmen AHA-BUCH GmbH: Seit der Gründung von AHA-BUCH im Juli 2005 ist unser Hauptziel, zufriedenen Kunden so schnell und so preisgünstig wie möglich ihren Bücherwunsch zu erfüllen. Unsere Firma beschäftigt 16 Mitarbeiter, die nur ein Ziel kennen: den Kunden und seine Wünsche! Auf über 3700 m2 Fläche haben wir über 100.000 Bücher, Modernes Antiquariat und Spiele auf Lager.

Specialty

Kinderbücher & Kinderhör Casetten, German Books, Software, Natur & Tiere, Ratgeber, Sachbücher, Englische Bücher, Medizin & Gesundheit, Universität & Studium

Seller's business information

AHA-BUCH GmbH

Garlebsen 48
Einbeck, Germany 37574