Essential Mathematics for Computer Graphics Fast
Language: English
Published by Springer, 2001
- Softcover
- New

Seller: The Book Spot, North Branch, MN, U.S.A.The Book Spot
AbeBooks seller since February 5, 2013
Condition: New
US$ 220.00
Quantity: 1 available
Add to basketSeller Inventory # Abebooks458598
- Title
- Essential Mathematics for Computer Graphics Fast
- Author
- Vince, John
- Publisher
- Springer
- Publication year
- 2001
- Condition
- New
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1852333804
- ISBN 13
- 9781852333805
John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.
In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.
After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.
Get to grips with mathematics fast ...
- Numbers
- Algebra
- Trigonometry
- Coordinate geometry
- Transforms
- Vectors
- Curves and surfaces
- Analytic geometry
Essential Mathematics for Computer Graphics fast
The book you will read once, and refer to over and over again!
"Synopsis" may belong to another edition of this title.
The Book Spot
North Branch, MN, U.S.A.
AbeBooks seller since February 5, 2013
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The Book Spot
MN, U.S.A.
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