Essential Mathematics for Computer Graphics fast (Essential Series)
Language: English
Published by Springer London Ltd, United Kingdom, England, 2001
- Softcover
- Used

Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks
AbeBooks seller since March 16, 2007
Condition: Used - Very good
US$ 21.99
Quantity: 2 available
Add to basketItem description from seller
Baffled by maths? Then don't give up hope.John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.Get to grips with mathematics fast .- Numbers- Algebra- Trigonometry- Coordinate geometry- Transforms- Vectors- Curves and surfaces- Analytic geometryEssential Mathematics for Computer Graphics fastThe book you will read once, and refer to over and over again! The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…
Seller Inventory # GOR001884328
- Title
- Essential Mathematics for Computer Graphics fast (Essential Series)
- Author
- John Vince
- Publisher
- Springer London Ltd, United Kingdom, England
- Publication year
- 2001
- Condition
- Very Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1852333804
- ISBN 13
- 9781852333805
- Item weight
- 417 grams
- Dimensions
- 157.99 x 16.00
John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.
In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.
After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.
Get to grips with mathematics fast ...
- Numbers
- Algebra
- Trigonometry
- Coordinate geometry
- Transforms
- Vectors
- Curves and surfaces
- Analytic geometry
Essential Mathematics for Computer Graphics fast
The book you will read once, and refer to over and over again!
"Synopsis" may belong to another edition of this title.
WorldofBooks
Goring-By-Sea, WS, United Kingdom
AbeBooks seller since March 16, 2007
Shipping rates from United Kingdom to U.S.A.
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