Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology)
Van Verth, James M.; Bishop, Lars M.
Language: English
Published by CRC Press, 2004
- Hardcover
- New

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- Title
- Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology)
- Author
- Van Verth, James M.; Bishop, Lars M.
- Publisher
- CRC Press
- Publication year
- 2004
- Condition
- New
- Binding
- hardcover
- Language
- English
- ISBN 10
- 155860863X
- ISBN 13
- 9781558608634
- Item weight
- 56 ounces
- Dimensions
- 7x1x9
Based on the authors' popular tutorials at the Game Developers Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, interpolation, animation, and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.
"Synopsis" may belong to another edition of this title.
About the Author
Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in Math/Computer Science from Brown University and an MS in Computer Science from the University of North Carolina at Chapel Hill. His outside interests include photography, drumming, and playing bass guitar.
"About the title" may belong to another edition of this title.
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