Essential Mathematics for Games and Interactive Applications: A Programmer's Guide

James M. Van Verth

70 ratings by Goodreads

Language: English

Published by Taylor and Francis, 2004

155860863X / 9781558608634

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Seller: Optimon Books, Gravesend, Kent, United KingdomOptimon Books

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Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful-it gives them a solid background in pretty much every area they need to understand. -Peter Lipson, Toys for Bob, Inc.Based on the authors' popular tutorials at the Game Developers Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, interpolation, animation, and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. Copyright 漏 Taylor and Francis.

Seller Inventory # 463800

Title
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
Author
James M. Van Verth
Publisher
Taylor and Francis
Publication year
2004
Condition
Good
Binding
Hardcover
Language
English
ISBN 10
155860863X
ISBN 13
9781558608634

Optimon Books

Gravesend, Kent, United Kingdom

5-star seller

AbeBooks seller since December 22, 2022

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