Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
Language: English
Published by Taylor and Francis, 2004
- Hardcover
- Used

Seller: Optimon Books, Gravesend, Kent, United KingdomOptimon Books
AbeBooks seller since December 22, 2022
Condition: Used - Good
US$ 40.91
Quantity: 1 available
Add to basketItem description from seller
Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful-it gives them a solid background in pretty much every area they need to understand. -Peter Lipson, Toys for Bob, Inc.Based on the authors' popular tutorials at the Game Developers Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, interpolation, animation, and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. Copyright 漏 Taylor and Francis.
Seller Inventory # 463800
- Title
- Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
- Author
- James M. Van Verth
- Publisher
- Taylor and Francis
- Publication year
- 2004
- Condition
- Good
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 155860863X
- ISBN 13
- 9781558608634
Based on the authors' popular tutorials at the Game Developers Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, interpolation, animation, and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.
"Synopsis" may belong to another edition of this title.
About the Author
Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in Math/Computer Science from Brown University and an MS in Computer Science from the University of North Carolina at Chapel Hill. His outside interests include photography, drumming, and playing bass guitar.
"About the title" may belong to another edition of this title.
Optimon Books
Gravesend, Kent, United Kingdom
AbeBooks seller since December 22, 2022
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