Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition
Van Verth, James M.; Bishop, Lars M.
Language: English
Published by Morgan Kaufmann, 2008
- Hardcover
- Used

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Seller Inventory # OTV.0123742978.G
- Title
- Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition
- Author
- Van Verth, James M.; Bishop, Lars M.
- Publisher
- Morgan Kaufmann
- Publication year
- 2008
- Condition
- good
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0123742978
- ISBN 13
- 9780123742971
- Edition
- 2nd Edition
The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness.
The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
"Synopsis" may belong to another edition of this title.
About the Author
Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in Math/Computer Science from Brown University and an MS in Computer Science from the University of North Carolina at Chapel Hill. His outside interests include photography, drumming, and playing bass guitar.
"About the title" may belong to another edition of this title.
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