FOUNDATIONS OF 3D GRAPHICS PROGRAMMING: USING JOGL AND JAVA3D
EDWARD J. WEGMAN, JIM X. CHEN
Sold by URW Books Store, CASPER, WY, U.S.A.
AbeBooks Seller since February 26, 2024
New - Hardcover
Condition: New
Quantity: 4 available
Add to basketSold by URW Books Store, CASPER, WY, U.S.A.
AbeBooks Seller since February 26, 2024
Condition: New
Quantity: 4 available
Add to basketBrand New! Fast Delivery, Delivery within 7-12 working Day Only, USA Edition Original Edition. Excellent Quality, Printing in English Language, Quick delivery by FEDEX & DHL. USPS & UPS Act. Our courier service is not available at PO BOX& APO BOX. Ship from India & United States.
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This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories.
The book is designed as an excellent shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and will serve nearly as well as a concise 3D graphics textbook for students who know programming basics already. Moreover, it is a good reference for C/C++ graphics programmers to learn Java and JOGL. It is recommended for readers who know basic vector analysis and programming already.
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