Facial Animation in 3D, Games, and Extended Realities
Amrinder Singh Romana
Sold by Rarewaves USA, HEBRON, KY, U.S.A.
AbeBooks Seller since June 10, 2025
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by Rarewaves USA, HEBRON, KY, U.S.A.
AbeBooks Seller since June 10, 2025
Condition: New
Quantity: 1 available
Add to basketThis book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. Integrating artistic practice, anatomical understanding, and technological innovation, this book charts the evolution of facial animation from traditional rigging and motion capture to the new frontiers of real-time performance and immersive environments.Through close examination of modelling, rigging, capture, and design processes, it reveals how the animated face functions as both an expressive surface and a communicative interface within digital media. Each chapter connects aesthetic analysis with technical insight, connecting creative experimentation to scientific perspectives on motion and expression.Combining creative analysis with production-based case studies, this book provides animators, researchers, and creative technologists with a framework for designing and interpreting digital faces. It demonstrates how facial performance continues to evolve across 3D cinema, interactive games, and extended realities, transforming how we perceive, perform, and connect within virtual worlds.
Seller Inventory # LU-9781032813479
This book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. Integrating artistic practice, anatomical understanding, and technological innovation, this book charts the evolution of facial animation from traditional rigging and motion capture to the new frontiers of real‑time performance and immersive environments.
Through close examination of modelling, rigging, capture, and design processes, it reveals how the animated face functions as both an expressive surface and a communicative interface within digital media. Each chapter connects aesthetic analysis with technical insight, connecting creative experimentation to scientific perspectives on motion and expression.
Combining creative analysis with production‑based case studies, this book provides animators, researchers, and creative technologists with a framework for designing and interpreting digital faces. It demonstrates how facial performance continues to evolve across 3D cinema, interactive games, and extended realities, transforming how we perceive, perform, and connect within virtual worlds.
Dr Amrinder Singh Romana is a creative technologist, educator, and industry professional whose work
bridges digital storytelling, animation, and immersive media, with over two decades of experience across
teaching and practice.
"About this title" may belong to another edition of this title.
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