Fizzwip's Treasury of Absurd Curiosities volume 3
Zachary Adams
Sold by AHA-BUCH GmbH, Einbeck, Germany
AbeBooks Seller since August 14, 2006
New - Soft cover
Condition: New
Ships from Germany to U.S.A.
Quantity: 2 available
Add to basketSold by AHA-BUCH GmbH, Einbeck, Germany
AbeBooks Seller since August 14, 2006
Condition: New
Quantity: 2 available
Add to basketNeuware - Absurdly UsefulFor centuries, Fizzwip has traveled the realms, trading in magic items. Those of simple and obvious function sold quickly, while those requiring a more creative approach were passed over. As a result, he has steadily amassed a vast treasury of items that only a truly discerning buyer will find value in.D&D, Daggerheart, and MoreHaving traversed every realm, Fizzwip's wares are not limited to any one fantasy RPG. With a mind towards both D&D and Daggerheart, these items have been made accessible to both. They are written in a way that conveys their function and without conflicting with any system-specific mechanics. As such, they will fit well in nearly any fantasy RPG.Volume 3: Potions, Powders, and Palate PerplexionsThis volume contains various consumables and wondrous items.Convention-Breaking, Not Game-BreakingEvery item is built to be both bizarre and functional; the contents of this book embrace absurdity with intention. Items that walk a fine line between ridiculous and marginally effective. These are enchanted oddities that twist expectations, spark outlandish plans, and lead to those glorious moments where your players say, 'Wait. I can actually use this ' The goal isn't to have game-breaking and overpowered artifacts that derail the story, but to make every journey a little weirder, a little wilder, and a lot more memorable. It's a toolkit for DMs and players who like their adventures with a generous side of chaos, creativity, and just the right amount of nonsense.
Seller Inventory # 9798997201005
Absurdly Useful
For centuries, Fizzwip has traveled the realms, trading in magic items. Those of simple and obvious function sold quickly, while those requiring a more creative approach were passed over. As a result, he has steadily amassed a vast treasury of items that only a truly discerning buyer will find value in.
D&D, Daggerheart, and More
Having traversed every realm, Fizzwip's wares are not limited to any one fantasy RPG. With a mind towards both D&D and Daggerheart, these items have been made accessible to both. They are written in a way that conveys their function and without conflicting with any system-specific mechanics. As such, they will fit well in nearly any fantasy RPG.
Volume 3: Potions, Powders, and Palate Perplexions
This volume contains various consumables and wondrous items.
Convention-Breaking, Not Game-Breaking
Every item is built to be both bizarre and functional; the contents of this book embrace absurdity with intention. Items that walk a fine line between ridiculous and marginally effective. These are enchanted oddities that twist expectations, spark outlandish plans, and lead to those glorious moments where your players say, "Wait... I can actually use this?" The goal isn't to have game-breaking and overpowered artifacts that derail the story, but to make every journey a little weirder, a little wilder, and a lot more memorable. It's a toolkit for DMs and players who like their adventures with a generous side of chaos, creativity, and just the right amount of nonsense.
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