Covering Flash 5 from a cartoon and gaming aspect. Learn how to cohesively pull together and create all the necessary elements for an entertaining cartoon show. Create cartoon characters for television and music videos; then, discover how to use those cartoon elements when scripting and programming interactive games on the Internet. This book includes a CD-ROM with complete a full-length cartoon show and source codes for several games. With Flash 5 Cartoons and Games f/x and Design, you will go beyond the general description of the various Flash tools and discover what can be done with them!
Bill Turner, Turnertoons Productions, Inc., has created hundreds of cartoons and games for commercial use. He has worked with Shockwave.com and Atom.com in creating and converting desktop Flash games to versions that will play faithfully on the Pocket PC. Macromedia used one of his Pocket PC game creations in their keynote speech at UCON Net York in the spring of 2001. Bill is a member of the Apple Solutions Expert program and speaks at seminars concerning Flash character animation and video/DVD productions issues. Bill has coauthored several books including Flash 5 Cartoons and Games f/x & Design (Coriolis Group Books) and the Flash 4 Bible (IDG Books).
James Robertson has been using Flash since version 3 and helped take actionscript to a new level with games he helped develop. James' background includes coding and programming languages being well versed in HTML, JavaScript, VBScript, Java, and ASP. He also wrote a "Real3D" engine in Flash, followed by his first game "Pong" and has written the first Isometric 3D game to be written in Flash.
Richard Bazley has worked for the past decade as a Supervising Animator of three of the major animation studios including Disney and Warner Brothers. He has worked on such films as Who Framed Roger Rabbit, Pocahontas, and the recently acclaimed Flash show, the Tales of Edwin Carp.