Flash CS3 and practical self-study manual (with CD)
TAI RAN
Sold by liu xing, Nanjing, JS, China
AbeBooks Seller since April 7, 2009
New - Soft cover
Condition: New
Ships from China to U.S.A.
Quantity: 10 available
Add to basketSold by liu xing, Nanjing, JS, China
AbeBooks Seller since April 7, 2009
Condition: New
Quantity: 10 available
Add to basketShip out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 596 Publisher: Electronic Industry Pub. Date :2009-01-01 first edition this book with examples in the form of three blocks of Flash: Flash Drawing. Flash animations and Flash ActionScript described in detail. even the basic knowledge. but also to fresh examples to explain. Book to achieve the perfect combination of technology and art technology is the software technical and operational skills; art is the aesthetic and creative applications. Only the technical and art perfect combination. complement each other in order to achieve practical. the desired results! Pragmatism is another major feature of the book. the book firmly grasp in the design of practical the key words. so that readers can apply their knowledge. The book provides a lot of practice material and finished cases. readers can practice on their own cases. and learn by analogy. In addition. the book is finally a selection of Flash Networks. websites. greeting cards. courseware. games. stories. video. more than 10 typical example. to improve the combat capability of the reader's very helpful. Contents: Part 1 Flash Basics article Chapter 1 Quick Start - Flash panorama brought on Chapter 2 - illustration. common buttons. the first two components and templates. Chapter 3 Flash drawing their own hands - Flash Basic Drawing Chapter 4 yourself - Flash drawing more perfect practice Chapter 5 - Graphical Editing Chapter 6 effective management - Components and Libraries Chapter 7 will learn 7 skills - Flash the core concepts of the first three articles in Chapter 8 Flash animation Easily create Flash animations Chapter 9 types of the action more realistic design Chapter 10 sensual sexy - voice technology. video technology Chapter 11 to show results - movie test. publish. print the first four articles in Chapter 12 Flash ActionScript Quick Start - ActionScript picture started to use Chapter 13 - Chapter 14 Common ActionScript application system to learn - ActionScript 3.0 Chapter 15 related to the term object using ActionScript Chapter 16 ActionScript core classes and XML Chapter 17 section 18 using the components Chapter multimedia. network. Flash Lite phones combine animation and ActionScript. Flash first five popular applications feature one of the articles in Chapter 19 - Network. Web application Chapter 20 of the two topics - courseware and learning interactions Chapter 21 The third feature - the screen display technology topics of the four Chapter 22 - Chapter 23 beautiful cards feature the five - story line feature class Chapter 24 Six - Flash Games appendixFour Satisfaction guaranteed,or money back.
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