Fluid Simulation for Computer Graphics
Language: English
Published by Apple Academic Press Inc., CA, 2015
- Hardcover
- New

Seller: Rarewaves.com USA, London, London, United KingdomRarewaves.com USA
AbeBooks seller since June 11, 2025
Condition: New
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Add to basketItem description from seller
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle-voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methodsThe book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson's experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.…
Seller Inventory # LU-9781482232837
- Title
- Fluid Simulation for Computer Graphics
- Author
- Robert Bridson
- Publisher
- Apple Academic Press Inc., CA
- Publication year
- 2015
- Condition
- New
- Binding
- Hardback
- Language
- English
- ISBN 10
- 1482232839
- ISBN 13
- 9781482232837
- Edition
- 2nd Edition
- Item weight
- 453 grams
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.
Highlights of the Second Edition
- New chapters on level sets and vortex methods
- Emphasizes hybrid particle–voxel methods, now the industry standard approach
- Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
- Adds new discussions on meshing, particles, and vortex methods
The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.
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