Flutter Cookbook - Second Edition: 100+ real-world recipes to build cross-platform applications with Flutter 3.x powered by Dart 3 (alpha)
Language: English
Published by Packt Publishing, 2023
- Softcover
- New

Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
AbeBooks seller since April 6, 2009
Condition: New
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- Title
- Flutter Cookbook - Second Edition: 100+ real-world recipes to build cross-platform applications with Flutter 3.x powered by Dart 3 (alpha)
- Author
- Simone Alessandria
- Publisher
- Packt Publishing
- Publication year
- 2023
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1803245433
- ISBN 13
- 9781803245430
- Edition
- 2nd Edition
Write, test, and publish your web, desktop, and embedded apps with this most up-to-date book on Flutter using the Dart programming language.
Key Features
- Thoroughly updated to cover the latest features in Flutter 3.10.x and Dart 3.x
- Practical recipes to publish responsive, multi-platform apps from a single database
- Covers not just the 'hows' but the 'whys' of Flutter's features with examples
Book Description
Are you ready to tap into the immense potential of Flutter?
With over 1,000 new mobile apps published every day on the Apple and Google Play stores, Flutter is transforming the landscape of app development. It's time for you to join the revolution.
Introducing the second edition of Flutter Cookbook, a step-by-step guide designed exclusively for you. Whether you're a seasoned developer or just starting your coding journey, this book is your ultimate companion. Dive into the latest features of Flutter 3.10 and unlock the secrets to building professional-grade, cross-platform applications.
With our recipe-based approach, we'll not only show you how to implement Flutter's features but also explain why they work. Through practical examples and real-world execution, you'll gain a deeper understanding of Flutter's inner workings. From crafting stunning UI/UX with widgets to leveraging hot reload and restart techniques, we'll equip you with best practices and invaluable knowledge.
As you progress, you'll learn to efficiently manage data, add interactivity and animations, and integrate essential Flutter plugins like maps, camera, voice recognition and more. And let's not forget the dedicated chapter on implementing MLkit powered by TensorFlow Lite. We'll guide you through building custom machine learning solutions, expanding the capabilities of your apps.
By the time you reach the end of this comprehensive Flutter book, you'll have the skills and confidence to write and deliver fully functional apps.
What you will learn
- Familiarize yourself with Dart fundamentals and set up your development environment
- Efficiently track and eliminate code errors with proper tools
- Create various screens using multiple widgets to effectively manage data
- Craft interactive and responsive apps by incorporating routing, page navigation, and input field text reading
- Design and implement a reusable architecture suitable for any app
- Maintain control of your codebase through automated testing and developer tooling
- Develop engaging animations using the necessary tools
- Enhance your apps with ML features using Firebase MLKit and TensorFlow Lite
- Successfully publish your app on the Google Play Store and the Apple App Store
Who this book is for
Developers who are familiar with the OOP language and prefer learning-by-doing will get the most out of this book.
If you have some experience building apps on Flutter or have been playing around with the framework for some time now and have set eyes on developing mobile apps using Dart, then this book is for you.
Table of Contents
- Getting Started with Flutter
- Creating Your First Flutter App
- Dart: A Language You Already Know
- Introduction to Widget
- Mastering Layout and Taming the Widget Tree
- Adding Interactivity and Navigation to Your App
- Basic State Management
- The Future is Now: Introduction to Asynchronous Programming
- Data Persistence and Communicating with the Internet
- Advanced State Management with Streams
- Using Flutter Packages
- Adding Animations to Your App
- Using Firebase
- Firebase Machine Learning
- Flutter Web and Desktop
- Distributing Your Mobile App
"Synopsis" may belong to another edition of this title.
About the Author
Simone Alessandria wrote his first program when he was 12. It was a text-based fantasy game for the Commodore 64. Now, he is a trainer (MCT), author, speaker, passionate software architect, and always a proud coder. He is the founder and owner of Softwarehouseit. His mission is to help developers achieve more through training and mentoring. He has authored several books on Flutter, including Flutter Projects, published by Packt, and web courses on Pluralsight and Udemy.
"About the title" may belong to another edition of this title.
GreatBookPrices
Columbia, MD, U.S.A.
AbeBooks seller since April 6, 2009
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