Foundations of Game Engine Development, Volume 1: Mathematics. This item is unavailable.
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Language: English
Published by Terathon Software LLC, 2016
Series: Book 1 of 2 - Foundations of Game Engine Development
- Softcover
- Used

Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
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Softcover
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Seller Inventory # CIN0985811749G
- Title
- Foundations of Game Engine Development, Volume 1: Mathematics
- Author
- Eric Lengyel
- Publisher
- Terathon Software LLC
- Publication year
- 2016
- Condition
- Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0985811749
- ISBN 13
- 9780985811747
- Series
- Book 1 of 2: Foundations of Game Engine Development
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.
"Synopsis" may belong to another edition of this title.