Foundations of Game Engine Development, Volume 2: Rendering
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Language: English
Published by Terathon Software LLC, 2019
Series: Book 2 of 2 - Foundations of Game Engine Development
- Softcover
- Used

Seller: New Legacy Books, Annandale, NJ, U.S.A.New Legacy Books
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- Title
- Foundations of Game Engine Development, Volume 2: Rendering
- Author
- Lengyel, Eric
- Publisher
- Terathon Software LLC
- Publication year
- 2019
- Condition
- Acceptable
- Binding
- paperback
- Language
- English
- ISBN 10
- 0985811757
- ISBN 13
- 9780985811754
- Series
- Book 2 of 2: Foundations of Game Engine Development
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
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New Legacy Books
Annandale, NJ, U.S.A.
5-star seller
AbeBooks seller since March 3, 2017
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New Legacy Books, LLC
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