Foundations of Game Engine Development, Volume 2: Rendering
23 ratings by Goodreads
Language: English
Published by Terathon Software LLC, 2019
Series: Book 2 of 2 - Foundations of Game Engine Development
- Softcover
- Used

Seller: MusicMagpie, Stockport, United KingdomMusicMagpie
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Softcover
Condition: Used - Very good
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- Title
- Foundations of Game Engine Development, Volume 2: Rendering
- Author
- Lengyel, Eric
- Publisher
- Terathon Software LLC
- Publication year
- 2019
- Condition
- Very Good
- Dust jacket
- 48637295
- Signed
- 10/8/2026 2:25:43 PM
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 0985811757
- ISBN 13
- 9780985811754
- Edition
- 1791469543.
- Series
- Book 2 of 2: Foundations of Game Engine Development
- Seller catalogs
- 1, 9780985811754, U
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
"Synopsis" may belong to another edition of this title.
MusicMagpie
Stockport, United Kingdom
5-star seller
AbeBooks seller since December 4, 2017
Shipping rates from United Kingdom to U.S.A.
| Item | 15 to 25 business days | 15 to 25 business days |
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| First item | US$ 7.27 | US$ 7.27 |
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