Fun and Games in Twentieth-Century America : A Historical Guide to Leisure
Language: English
Published by Bloomsbury Publishing Plc, 2003
- Hardcover
- Used

Seller: Better World Books, Mishawaka, IN, U.S.A.Better World Books
AbeBooks seller since August 3, 2006
Condition: Used - Very good
US$ 19.59
Quantity: 1 available
Add to basketItem description from seller
Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Seller Inventory # 3189895-6
- Title
- Fun and Games in Twentieth-Century America : A Historical Guide to Leisure
- Author
- Giordano, Ralph G.
- Publisher
- Bloomsbury Publishing Plc
- Publication year
- 2003
- Condition
- Very Good
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0313322163
- ISBN 13
- 9780313322167
- Item weight
- 1.733 pounds
- Dimensions
- N/A
Throughout the 20th century, America underwent rapid change, from horses and buggies, through two world wars, and finally to the arrival of the Internet. But Americans have always needed time for relaxation and recreation. This book describes how political, economic, and cultural events influenced the history and development of the leisure pursuits of Americans of different races and ethnic backgrounds during the 20th century. Readers learn about the opening of Disney World and the ever-popular auto vacation, as well as the laws, acts, and organizations that allowed leisure time and activities to become a permanent fixture in American culture. Other topics include the significance of the Model T Ford, the development of the 40-hour work week, and the lure of reality television shows.
Sections include
The Progressive Era and Reformers
The War to End All Wars
Black Death to Black Tuesday
The Great Depression and the New Deal
The Good War and the Aftermath
Television, Teenagers, and Rock 'n Roll
The Jet Age and Turbulence
Yuppies, Star Wars, and MTV
Generation 'X,' the Internet, and Virtual Reality
Organized chronologically, this book is ideal for high school students, college students, and the general public. It identifies the most popular games, sports, and hobbies of social groups ranging from the working class to the wealthy, along with their importance in American history. Over 51 photos illustrate the different leisure pursuits in their time periods.
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Better World Books
Mishawaka, IN, U.S.A.
AbeBooks seller since August 3, 2006
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Better World Books (https://www.BetterWorldBooks.com) is a for-profit, socially conscious business and a global online bookseller that collects and sells new and used books online, matching each purchase with a book donation. Each sale generates funds for literacy and education initiatives in the U.S., the UK, and around the world. Since its launch in 2003, Better World Books has raised $33 million for libraries and literacy, donated over 32 million books, and reused or recycled more than 397 million books.…
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Better World Books Marketplace, Inc.
55740 Currant Road
Mishawaka, IN U.S.A. 46545
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