Fundamentals of Computer Graphics
Marschner, Steve, Shirley, Peter
Sold by Textbooks_Source, Columbia, MO, U.S.A.
AbeBooks Seller since November 10, 2017
Used - Hardcover
Condition: Used - Good
Ships within U.S.A.
Quantity: 4 available
Add to basketSold by Textbooks_Source, Columbia, MO, U.S.A.
AbeBooks Seller since November 10, 2017
Condition: Used - Good
Quantity: 4 available
Add to basketShips in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Seller Inventory # 001503432U
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
Highlights of the Fourth Edition Include:
The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
Key Features
Steve Marschner, Cornell University, Ithaca, New York, USA
Peter Shirley, Purity LLC
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