Fundamentals of Game Design
Adams, Ernest
Sold by HPB-Red, Dallas, TX, U.S.A.
AbeBooks Seller since March 11, 2019
Used - Soft cover
Condition: Used - Fair
Quantity: 1 available
Add to basketSold by HPB-Red, Dallas, TX, U.S.A.
AbeBooks Seller since March 11, 2019
Condition: Used - Fair
Quantity: 1 available
Add to basketConnecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority!
Seller Inventory # S_406307958
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.
This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association.
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