Fundamentals of Game Design
Adams, Ernest
Sold by Goodwill of Greater Milwaukee and Chicago, Racine, WI, U.S.A.
AbeBooks Seller since September 20, 2024
Used - Soft cover
Condition: Used - Fair
Quantity: 2 available
Add to basketSold by Goodwill of Greater Milwaukee and Chicago, Racine, WI, U.S.A.
AbeBooks Seller since September 20, 2024
Condition: Used - Fair
Quantity: 2 available
Add to basketBook is considered to be in acceptable condition. The actual cover image may not match the stock photo. Book may have one or more of the following defects: noticeable wear on the cover dust jacket or spine; curved, dog eared or creased page s ; writing or highlighting inside or on the edges; sticker s or other adhesive on cover; CD DVD may not be included; and book may be a former library copy.
Seller Inventory # SEWV.0321929675.A
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.
This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association.
"About this title" may belong to another edition of this title.
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