Fundamentals of Game Design
Adams, Ernest
Sold by Gate City Books, GREENSBORO, NC, U.S.A.
AbeBooks Seller since June 5, 2025
Used - Soft cover
Condition: Used - Good
Quantity: 1 available
Add to basketSold by Gate City Books, GREENSBORO, NC, U.S.A.
AbeBooks Seller since June 5, 2025
Condition: Used - Good
Quantity: 1 available
Add to basketUSED book in GOOD condition. Great binding, pages and cover show normal signs of wear from use.
Seller Inventory # GCM.2WSN
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.
This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association.
"About this title" may belong to another edition of this title.
Order quantity | 5 to 14 business days | 3 to 6 business days |
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First item | US$ 2.00 | US$ 46.00 |
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