Fusion of Smart, Multimedia and Computer Gaming Technologies : Research, Systems and Perspectives
Language: English
Published by Springer, 2015
Series: Book 58 of 188 - Intelligent Systems Reference Library
- Hardcover
- Used

Condition: Used - Fine
US$ 87.88
Quantity: 1 available
Add to basketItem description from seller
Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:·Smart Gamification and Smart Serious Games.·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.·Evaluation of Student Knowledge using an e-Learning Framework.·The iTEC Eduteka.·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.The book is directed to researchers, students and software developers working in the areas of education and information technologies.
Seller Inventory # 25269890/12
- Title
- Fusion of Smart, Multimedia and Computer Gaming Technologies : Research, Systems and Perspectives
- Author
- Unbekannt
- Publisher
- Springer
- Publication year
- 2015
- Condition
- Sehr gut
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 3319146440
- ISBN 13
- 9783319146447
- Series
- Book 58 of 188: Intelligent Systems Reference Library
- Seller catalogs
- Bücher
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
·Smart Gamification and Smart Serious Games.
·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
·Evaluation of Student Knowledge using an e-Learning Framework.
·The iTEC Eduteka.
·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.
"Synopsis" may belong to another edition of this title.
From the Back Cover
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
· Smart Gamification and Smart Serious Games.
· Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
· Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
· Evaluation of Student Knowledge using an e-Learning Framework.
· The iTEC Eduteka.
· 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
· Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.
"About the title" may belong to another edition of this title.
Shipping rates from Germany to U.S.A.
| Item | 60 to 60 business days | 60 to 60 business days |
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| First item | US$ 117.82 | US$ 145.87 |
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