Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives (Intelligent Systems Reference Library)
Language: English
Published by Springer, 2015
Series: Book 58 of 188 - Intelligent Systems Reference Library
- Hardcover
- New

Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
AbeBooks seller since November 22, 2018
Condition: New
US$ 173.81
Quantity: 4 available
Add to basketItem description from seller
pp. 205.
Seller Inventory # 26372810342
- Title
- Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives (Intelligent Systems Reference Library)
- Publisher
- Springer
- Publication year
- 2015
- Condition
- New
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 3319146440
- ISBN 13
- 9783319146447
- Series
- Book 58 of 188: Intelligent Systems Reference Library
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
·Smart Gamification and Smart Serious Games.
·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
·Evaluation of Student Knowledge using an e-Learning Framework.
·The iTEC Eduteka.
·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.
"Synopsis" may belong to another edition of this title.
From the Back Cover
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
· Smart Gamification and Smart Serious Games.
· Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
· Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
· Evaluation of Student Knowledge using an e-Learning Framework.
· The iTEC Eduteka.
· 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
· Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.
"About the title" may belong to another edition of this title.
Books Puddle
Woodside, NY, U.S.A.
AbeBooks seller since November 22, 2018
Shipping rates within U.S.A.
| Item | 12 to 19 business days | 12 to 14 business days |
|---|---|---|
| First item | US$ 3.99 | US$ 6.99 |
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I mainly carry imported books from South East Asia / South Asia for readers of all Age Groups.
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PLETOS INC
6931 51st Avenue, WOODSIDE
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We accept return for those books which are received damaged. Though we take appropriate care in packing to avoid such situation.