Fusion of Smart, Multimedia and Computer Gaming Technologies Research, Systems and Perspectives
Language: English
Published by Springer, 2015
Series: Book 58 of 188 - Intelligent Systems Reference Library
- Hardcover
- New

Condition: New
US$ 152.82
Quantity: 2 available
Add to basketItem description from seller
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:?Smart Gamification and Smart Serious Games.?Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.?Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.?Evaluation of Student Knowledge using an e-Learning Framework.?The iTEC Eduteka.?3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.?Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.The book is directed to researchers, students and software developers working in the areas of education and information technologies. Sprache: Englisch Gewicht in Gramm: 448.
Seller Inventory # IB-353000
- Title
- Fusion of Smart, Multimedia and Computer Gaming Technologies Research, Systems and Perspectives
- Publisher
- Springer
- Publication year
- 2015
- Condition
- Neu
- Binding
- Gebundene Ausgabe
- Language
- English
- ISBN 10
- 3319146440
- ISBN 13
- 9783319146447
- Item weight
- 448 grams
- Series
- Book 58 of 188: Intelligent Systems Reference Library
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
·Smart Gamification and Smart Serious Games.
·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
·Evaluation of Student Knowledge using an e-Learning Framework.
·The iTEC Eduteka.
·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.
"Synopsis" may belong to another edition of this title.
From the Back Cover
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
· Smart Gamification and Smart Serious Games.
· Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
· Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
· Evaluation of Student Knowledge using an e-Learning Framework.
· The iTEC Eduteka.
· 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
· Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.
"About the title" may belong to another edition of this title.
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