GAME DEVELOPMENT AND SIMULATION WITH UNREAL TECHNOLOGY, SECOND EDITION
Alireza Tavakkoli
Sold by Basi6 International, Irving, TX, U.S.A.
AbeBooks Seller since June 24, 2016
New - Soft cover
Condition: New
Quantity: 1 available
Add to basketSold by Basi6 International, Irving, TX, U.S.A.
AbeBooks Seller since June 24, 2016
Condition: New
Quantity: 1 available
Add to basketNew. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Seller Inventory # ABEJUNE24-156433
Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, Borderlands 2, and XCOM: Enemy Unknown.
Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material.
Key Features:
Dr. Alireza Tavakkoli is an Associate Professor of Computer Science at the University of Nevada, Reno. He teaches undergraduate and graduate courses in Computer Science, Computer Engineering, and Digital Gaming and Simulation. His research interests include Artificial Intelligence, Visual Computing, Robotics and Teleoperation, and Digital Gaming and Simulation. Prior to joining the University of Nevada, Reno, he served as a tenured professor of computer science at the University of Houston-Victoria and was the founding director of the Computation and Advanced Visualization Engineering Laboratory, where undergraduate and graduate students utilize a state-of-the-art motion capture studio for research in entertainment and serious gaming application.
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