International Edition

GAME PROGRAMMING GEMS 2 (HB 2001)

DELOURAM.

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ISBN 10: 1584500549 ISBN 13: 9781584500544
Published by SP1 CHARLES RIVER MEDIA, 2001
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Synopsis:

Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura,Editor-In-Chief of Game Developer magazine and a group of top-notch area editors,this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations,weather effects, curved surfaces, audio tools,multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers,the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material.

About the Author: Mark DeLoura (San Francisco, CA) is the former editor-in-chief of Game Developer magazine, and a former software engineering lead at Nintendo of America, Inc. He has also worked independently as a game developer and has written for a number of industry publications.

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Bibliographic Details

Title: GAME PROGRAMMING GEMS 2 (HB 2001)
Publisher: SP1 CHARLES RIVER MEDIA
Publication Date: 2001
Binding: Hardcover
Condition: New Books
Edition: International Edition

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