GPU Pro: Advanced Rendering Techniques
Engel, Wolfgang
Sold by Toscana Books, AUSTIN, TX, U.S.A.
AbeBooks Seller since November 7, 2023
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Add to basketSold by Toscana Books, AUSTIN, TX, U.S.A.
AbeBooks Seller since November 7, 2023
Condition: New
Quantity: 1 available
Add to basketExcellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
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This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.
Example programs and source code can be downloaded from the book's CRC Press web page.
Wolfgang Engel is the CTO & Co-Founder of Confetti Special Effects Inc. He worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books, and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and is active in several advisory boards in the industry.
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