GPU Pro: Advanced Rendering Techniques
Engel, Wolfgang [Editor]
Sold by Book_Mob, Santa Clarita, CA, U.S.A.
AbeBooks Seller since May 8, 2024
Used - Hardcover
Condition: Used - Good
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by Book_Mob, Santa Clarita, CA, U.S.A.
AbeBooks Seller since May 8, 2024
Condition: Used - Good
Quantity: 1 available
Add to basketMinor wear on edges and corners. Clean pages with no markings. Ships same day in most cases!Any queries, just ask for photos. Your satisfaction matters!
Seller Inventory # M3-25-06-26-003
This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.
Example programs and source code can be downloaded from the book's CRC Press web page.
Wolfgang Engel is the CTO & Co-Founder of Confetti Special Effects Inc. He worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books, and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and is active in several advisory boards in the industry.
"About this title" may belong to another edition of this title.
| Order quantity | 5 to 14 business days | 3 to 6 business days |
|---|---|---|
| First item | US$ 6.24 | US$ 12.99 |
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.